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TGT 314: Hadrian’s Wall
This week Chris and Fletcher talk about Hadrian's Wall, a game known as the most complicated Roll and Write ever. And about them brining it to BGA. We also talk about a lot of ot...
TGT 313: Something
This week we find out what happens if we never go on topic. That something is that we're all over the place. Cast-iron cooking. Family gaming. Advent Calendars. TGT Con 2. And a...
TGT 312: How to be Causal while being Competitive
This week we try and crack the code on how to be casual with your competitive games. It's a tricky one because nobody likes losing all the time in head to head match ups. But are...
TGT 311: Marvel Snap
This week Kitty has lost her voice, so Chris and Fletcher talk about the new craze that is Marvel Snap. Yes, it's an app, but it's very tabletop adjacent. Is this just another Wo...
TGT 310: Casual vs Competitive
This week talk playing games competitively, like tournaments and such, vs causally where you still want to win but you may not want to compete. This is a tough topic to nail down,...
TGT 309: Gaming Phases
This week talk about going through phases. Eventually we even talk about phases in gaming. Not the phase you take during a turn. The phases of what games we like and then stop l...
TGT 308: Spending Money on Games
This week Fletcher is back but now Kitty is out. So Chris and Fletcher talk money. Specifically money spent on hobbies. More specifically money spent on games. Is this another ...
TGT 307: 50 Games
This week Fletcher forgets he does a weekly podcast and Kitty and Chris talk about how you may, or may not, cut your collection down to a fixed number of games. Successful? Maybe...
TGT 306: KeyForge Fusion
This week Sydnie joins Chris and Fletcher to talk about KeyForge, again again. Some big news was dropped over the weekend, so they just haaaad, to talk about it. No really, in th...
TGT 305: Game Loops
This week Chris makes us talk about game theory stuff again. We look at what the game loop is, the different levels you find them, and why they matter. Also we had a special gues...
TGT 304: Play testing
This week we try and figure out why so many games seem like they weren't play tested enough? Why is it so hard to play test games and work out the bugs before they get published. ...
TGT 303: KeyForge… Again.
This week Fletcher bails on us again so we bring Sydnie in and talk about the history and future of KeyForge. We found it interesting, so maybe you will too. It's an interesting ...
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