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#62: Calimala and Gaming Ambiance
Today is a telling day in the annals of SVWAG, especially with respect to Mark coming to terms with his own essential wrongness. He gets to partially repent for his tonal excesses ...
#61: HATE and Knowing the Deck
HATE has landed, and you can't have it. CMON's dalliances with Kickstarter exclusives have been numerous, but now they have their first Kickstarter-exclusive game. We review it not...
#60: XenoShyft and 1 vs. All vs. Coop vs. Semi-Coop vs. Vs.
As my father is wont to say, "Accept credit, pass blame." Actually, no, I said that, and it's my father's fault that I forgot the correct attribution. Is that how that works? At an...
#59: Concordia Venus and Spending Money on the Hobby
Currencies drive many things, perhaps most things. HATE is driven by a currency called Savagery, which I believe is floated on the international market and its exchange rate fluctu...
#58: A Feast for Odin: The Norwegians and Theme vs. Balance
You do you, Walker always says, except he almost never does. Mark always says smoke 'em if you got 'em, despite his never uttering those words and frankly not knowing what they mea...
#57: Cerebria and Hype
The Peter Principle observes that people tend to get promoted to their level of incompetence. Namely if someone does a job well, they'll be promoted, until such time as they cease ...
#56: Core Worlds and Out of Print Games
Sometimes categories are useful taxonomical tools, and sometimes they are so blunt as to be confusing and unhelpful. What gets parsed as "worker placement" can get downright murky ...
#55: Quartermaster General: The Cold War and Real-Time Games
Just as we are told that it's always five o'clock somewhere, we can be assured that Mark and Walker are always wrong somewhere. Time marches inexorably forward, and we mark that pa...
#54: Talon and Table Talk
Sometimes our hosts can't quite understand what the situation demands of them. Walker has been known to approach thoughtful, deliberative games with the oft-repeated demand of "whe...
#53: Gloomhaven and What Can a Game Demand?
We take endorsements very seriously here at SVWAG. The Ferragamo deal fell through after Walker was seen wearing Fendi, and the whole Burberry fiasco is better left forgotten. Conv...
#52: New Frontiers and Too Many Versions
Constant vigilance is the price of audio quality, and we apologize for how badly that struggle has been going of late. Walker prostrates himself before the altar of Bars, and Bars ...
#51: Pandemic: Fall of Rome and New Year's Resolutions
Peer influence is a strange thing. For years Mark has been yelling at Walker about various ways he really ought to change, but a single board game now has Walker spewing Macross lo...
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