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#86: Tapestry
The cube trundles onward, marching inexorably--if haltingly--towards its ultimate destination. It is told it must explore, and so explore it does. The other cube conquers, but that...
#85: Tableau-Builders
Mark thinks it is colossally unfair that he gets so much flak for speaking French when mediocre game designers get to throw around a word like "tableau." Then again, Mark and Walke...
#84: Black Angel
Adorable little pudgy robots soar through a blazing pink sky, stubby arms outstretched as they speed towards their destination--a yellow planet in the distance. "GIVE ME YOAR COOOB...
#83: Card-Driven Games
We return to games of weeks past, for the most part, to see if our initial impressions persist. We were young and foolish in past weeks, of course, whereas now we are older and foo...
#82: Edge of Darkness
The Card Crafting System returns once more, its heaps of mylar inserting into our gaming life. I would say it darkens our door, but the things are mostly transparent, so the idiom ...
#81: Excluding People
There are happy stories. Stories of social serendipity, where you like them and they like you, and all opinions are as one and there is harmony. Where no awkward conversations need...
#80: Warcry
So. Many. Games. Even after careful curation and surgical editing, Mark and Walker talk about thirteen different games they played last week, not even counting the feature game. It...
#79: Would Have Done at GenCon
What is gaming other than an outlet for vicarious experiences and thrills? To enjoy the simulacrum of killing, adventure, high finance, and impressing feudal lords? We can thus ass...
#78: Pax Renaissance
Failure can be a fortuitous thing, which is very good for Mark, as he is well accustomed to failure. While this week's review of Pax Renaissance is certainly not on the scale of, s...
#77: Tabletop Miniatures Gaming
We can pretend that our adult pastimes are more sophisticated and evolved from the trivialities of mere children, but really, let's admit it--it's all the same. We can't claim any ...
#76: Sol: Last Days of a Star
"May you get everything you want" is nothing short of a curse, I think, and so this week we curse you with your own desires. You wanted us to play Middara, so we did. You wanted mo...
#75: Auctions
Since tableau-building today is very much what auctions were twenty years ago, we take a look at both in this week's episode. The Pax games continue ever onward, even as most of ou...
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