All Episodes
Design Episode 62 :: State of the Art
The Hombres get our artist, Jarrod Pope on to talk about character design from the perspective of a player, an artist, and a game designer. Hosted on Acast. See acast.com/privacy f...
Design Episode 61 :: X Marks the Man
In this episode, the Hombres get back into Step Six with Champion, get a surprise visit from a being beyond understanding, and throw a few bones to the Marksman players out there! ...
Design Episode 60 :: Wondrous and Wacky
The gang gets further into the rules of death and dying. Radiance gets an upgrade in Step 3. Also, how do you deal with unfinished side quests as a GM? Hosted on Acast. See acast.c...
Design Episode 59 :: The Index
The Hombres get elbow deep into the organizational structure of The Leyliners and the history of the Akaenoshian Empire. Hosted on Acast. See acast.com/privacy for more information...
Design Episode 58 :: Throwing the Fight
The Hombres get in your bags and sort 'em out. Think you're strong enough to bear the weight of this system? Think again. Better hire a Dillo to drag your piles of dyron and enchan...
Design Episode 57 :: Submissive and Readable
Join the Hombres this week as we discuss the ever-compelling topic of economics! Also, we discuss the kinds of parties that GMs should be balancing combat encounters around at ever...
Design Episode 56 :: Secret Knowledge
What do you know? Are you willing to roll for it? Join the Hombres as they come up with guidelines for knowledge checks, light levels, and echolocation! Hosted on Acast. See acast....
Design Episode 55 :: Sunny Dispostion
In this episode, the Hombres hammer out a better version of Initiative, talk more about Opposed Rolls, and NPCs with attitude. Hosted on Acast. See acast.com/privacy for more infor...
Design Episode 54 :: Showing Initiative
SURPRISE! Sneak Attack. We figure it out. Battle Readiness gets pulled apart and reassembled. Opposed rolls are thrown out, and Skill Checks are refined. Hosted on Acast. See...
Design Episode 53 :: Group Rolls
Liam sits this one out while Doug, Josh, and Maxx go to town on the Savothian racial abilities. With the changes to Professions and combat actions, they could really use a replacem...
Design Episode 52 :: Win Conditions
An absolute banger. We fleshed out the religious foci of the Pharmacon Society, gave boosts to Command and Battle Order, and talked about alternate win conditions as a fundamental ...
Design Episode 51 :: Send me a Letter
We've got a great episode on our hands today. We create a fraternal order of physicians. We fix Champion's Challege, create a mail system for our world and have AWESOME news about ...
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