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Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)
Ep 1710461113 juin 2019
39 min
Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)

We’re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey’s successful efforts to bring roleplaying events to the...

Episode 12 — How to Handle Randomness in Your Games
Ep 1710461230 mai 2019
41 min
Episode 12 — How to Handle Randomness in Your Games

How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random ...

Episode 11 — How to Track Combat Details (with Jason Matteson)
Ep 1710461316 mai 2019
35 min
Episode 11 — How to Track Combat Details (with Jason Matteson)

What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical questi...

Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)
Ep 171046142 mai 2019
53 min
Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)

What’s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will fa...

Episode 9 — How to Manage the Power Level of an RPG (with David Frees)
Ep 1710461518 avr. 2019
47 min
Episode 9 — How to Manage the Power Level of an RPG (with David Frees)

How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&...

Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
Ep 171046164 avr. 2019
39 min
Episode 8 — How to Handle Consequences for Player Characters (with John Corey)

What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John C...

Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)
Ep 1710461721 mars 2019
49 min
Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)

It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy an...

Episode 6 – Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)
Ep 171046187 mars 2019
38 min
Episode 6 – Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)

Have you ever run a game for just two people–or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the chal...

Episode 5 – Bringing Elements from Other Game Systems into Your  Game (with Mark French)
Ep 1710461921 févr. 2019
53 min
Episode 5 – Bringing Elements from Other Game Systems into Your Game (with Mark French)

Have you ever imported a rule or system from a different roleplaying game into the one you’re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating r...

Episode 4 – Props and Handouts and When to Use Them (with Kyle Latino)
Ep 171046207 févr. 2019
43 min
Episode 4 – Props and Handouts and When to Use Them (with Kyle Latino)

What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game....

Episode 3 – How to Use a Dungeon Master’s Screen (with guest Matt Wilson)
Ep 1710462124 janv. 2019
41 min
Episode 3 – How to Use a Dungeon Master’s Screen (with guest Matt Wilson)

What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don’t) use dungeon mast...

Episode 2: When Roleplaying Games Derail
Ep 1710462210 janv. 2019
29 min
Episode 2: When Roleplaying Games Derail

What’s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provi...

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