
All Episodes
Spitball Sessions #27 The Big Daddy Problem and Getting Over “Getting Over It With Bennett Foddy”
In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock’s Big Daddy and designing “passively aggressive” enemies. ...
Spitball Sessions #26: Open World Games, and who put the space in Kerbal Space Program?
The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking “open world” turkey, and what makes a good or bad open world game. In the p...
Spitball Sessions #25 – The Paradox of Nostalgia
Josh and Luke discuss the reboots, remakes, and the overall nostalgia trips that games and movies have been working through. They discuss good and bad reboots and remakes, and tal...
Spitball Sessions #24 – That’s Just Wrong
Josh and Luke explore the idea of a roguelike that gets harder the more that you play it. Then in the Mouthwash, the guys discuss games that break suspension of disbelief....
Spitball Session #23 – Racing Headlong into the Future of JRPG’s
The gang’s all here! Well, in the Mouthwash they are. This episode begins with a deep discussion about racing in the future, or future racing games. In the Mouthwash, Luke...
Spitball Sessions #22 – Achievement Unlocked: El Presidente
The boys discuss games about Presidental Elections, and how they could be made more interesting. Are games like Campaign Manager just wish fulfillment for political wonks? Does t...
Spitball Sessions GOTY 2017
The end of the year is here! And with it comes our Game of the Year awards Spittakeular! Thrills, spills, chills, and lots of awards – Best Early Access game – Least D...
Spitball Sessions #21: Senses and Sense-Abilities
Josh and Luke talk about designing games for people with sensory disabilities. Can games really demonstrate the experience of living without sight or hearing? Can games be made b...
Spitball Sessions Bonus- Steam Sales Special
Josh and Luke discuss the Steam platform, and their frustrations with where it’s gone over its lifespans. Is Early Access a no-win situation for both gamers and developers? ...
Spitball Sessions #20: Road not Taken, and Cataclysm DDA
This time Luke and Josh get lost in the woods while discussing Road Not Taken and how to make a game that teaches you how to play as you play it, without it feeling heavy-handed. T...
Spitball Sessions #19 – A Couple of Rogues Getting Down With the Quickness.
Quick step into the podcast with real moxie, where the boys discuss the past, present, and possible future of the fan-beloved convention ofquicktime events. Dragon’s Lair, Shenmue...
Spitball Sessions # 18 – In which Luke, in a Fit of Contrarianism, Declares his Hatred for Other M
In this episode, inspired by an interview wih Peter Olotka, Josh and Luke discuss contra-design (not to be confused with Contra design): creating designs by intentionally going in ...
Listen Offline
Download your favorite episodes and listen anywhere, anytime.
Comments (0)