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#26: Crisis at Steamfall and Interview with Chris Cieslik
Walker encourages you to tell friends about So Very Wrong About Games, despite his not listening to the podcast. Mark has recommended it to him, but apparently Walker's contempt fo...
#25: Lords of Hellas and Problematic Expansions
Mark tries to come to terms with his outright hypocrisy, largely on the basis that he feels it's acceptable for him but not for everyone else. Walker yearns for glory, but learns t...
#24: The City of Kings and Interview with Eric Reuss
As it happens, games do not spawn ex nihilo, fully armed and armored from Zeus' forehead. I'm certain that's what most of you believed, but it's not true! To confirm this implausib...
#23: Mage Knight and Player Scaling
This podcast scales seamlessly from 2 to an in finite number of listeners, but we're not nearly that optimistic. Walker sometimes dreams of a solo mode, but sadly Mark insists on s...
#22: Feudum and Euro/Ameritrash Hybridization
You wouldn't like Mark when he's angry, but that's probably attributable to his being fundamentally unlikable at the best of times. At any rate, Walker tries to rein him in from ra...
#21: Quartermaster General and Gaming Conventions
Mark and Walker delve into matters of criminal justice this week, pondering the balance and tradeoffs between deterrence, retribution, and rehabilitation. Walker seems to think tha...
#20: GKR: Heavy Hitters and Blinging Games
Times are bad--children no longer respect their elders and everyone is running a Kickstarter. Nostalgia fuels our news segment today, with varying levels of scorn for cherished mem...
#19: Space Alert and Multiplayer Conflict Games
We adopt a policy of firm opposition to irresolvable paradoxes here at So Very Wrong About Games. Then again, everything we say is wrong, so take that for what it is worth. Don't e...
#18: Champions of Midgard and Victory Point Systems
Mark references several films while trying, and failing, to keep his composure. Walker tells stories that may or may not resemble reality. Both hosts rant about design decisions th...
#17: Battlelore 2nd Edition and Board Game Life Hacks
Mark and Walker explore how sophisticated the rejoinder "git gud" can be, perhaps indicating that they are getting good at unhelpful trash talking. Perhaps anything can be an art. ...
#16: SMOG Rise of Moloch and Games that Shouldn't Work
Walker pretends to tolerate Mark's digression into pronunciation, and in exchange Mark pretends to be surprised to hear that TI4 has problems. Both fail to be even remotely surpris...
#15: Shadespire and House Rules
Why can't we all just get along? This week Mark and Walker agree that anyone causing pain should be tortured to death. Wait, that doesn't work. Okay, can we agree that people who c...
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