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Cult & Worship #2 The Council
Our heroes get the lay of the land and decide they cannot trust a single person they have met. Longing de LosAngeles fanboys hard over a hero from the past, Pom Penny Farthing remi...
Cult & Worship #1 Arrival at Port
Our heroes, knights of Carceri, arrive in Fairburn Port where something is amiss and no one is above suspicion. Longing de LosAngeles spots a suspicious guard with a strange talism...
Cult & Worship: A Tale from Fairburn Point Trailer
Cult & Worship: A Tale from Fairburn Point, a joint adventure with D&D is for Nerds and the Scaredy Boys starting next week!Keep up to date with the Jarren's Outpost Board ...
Vampire Infested Barovia II #30 Tongues (Season Finale)
The party follows a screaming barbarian into the dark. Hecktor yells at a child while Pip uses alchemy to succeed where sorcery failed.Keep up to date with the Jarren's Outpost Boa...
Vampire Infested Barovia II #29 Little Guys Comma Puppets
It’s a confusing time for everyone involved as carrionettes descend on the party. Pip finds himself experiencing the one thing he didn’t want to happen while Hecktor is consumed by...
Vampire Infested Barovia II #28 Good Soup
The party have a bad time fighting hags and then a further bad time in her house. Pip gets the worst crit fumble of his life while Hecktor has a meal he won’t soon forget.Keep up ...
Vampire Infested Barovia II #27 Bogmen All the Way Down
A very important episode where the party must finally answer the question ‘What is a road?’. Showcasing the very first time Pip genuinely cares about his job while Hecktor gets bul...
Vampire Infested Barovia II #26 Crone Conjecture
The party stumble upon a not at all suspicious cabin in the woods. Hecktor can’t let this one go and does his best to figure out a system of retracing his steps while Pip wishes he...
Vampire Infested Barovia II #25 Rotten to the Core
The party once more complains about Barovia as they lay in wait for an ambush. For his first trick, Hecktor gets upstaged by Gorub and Lushun while Pip awakes to a frightful propos...
Vampire Infested Barovia II #24 Sundown Women
In which our party suspects classic hags. Pip collects snails while Hector has a time.Keep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or check...
Vampire Infested Barovia II #23 Many and Varied Sins
The party is sent on a simple rescue quest. Pip tries to deescalate a run in with a past lover while Hector rushes to save an acquaintance he’d trust with his life. Keep up to date...
Vampire Infested Barovia II #22 Protection Given, Bandits Slain, You Keep What I Kill
The party takes a tour of Kutchery trying to feel for the cosmic tug of destiny. Hecktor departs with a lot of gold to tank an economy he doesn’t quite understand while Pip remembe...
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