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Dogs of War(White Dwarf #86)Chris Fenton’s overview of merc life splits them into two types: experienced vets and bravos. Most are bravos, opportunistic fighters prone to looting w...
Thieves’ Den
(Imagine #24)Imagine magazine targeted young novice players, and its main legacy is the rich city setting, Pelinore. Venetia Lee’s take on Thieves Guilds stood out enough that I fi...
Crude But Effective. Simple tactics for humanoids
(Dragon #199)Derek Jensen explores humanoid tactics with a side of fiction. I loved the Uruk Hai battle manual, so this kind of article is right up my alley.What’s it about?It open...
A Guide to Dungeon Mastering. Part II: Monsters & Magic & Part III: Some conclusions
(White Dwarf #35 & #36)I’m combining two articles to wrap up the Lew Pulsipher articles I picked out to read. High hopes!What’s it about?In Monsters & Magic, Lew advises ag...
A Guide to Dungeon Mastering. Part I: Setting up Adventures
(White Dwarf #34)Lew Pulsipher tends to repeat his advice, making it hard to track where certain tips originated. Hopefully, this Dungeon Mastering series offers some fresh insight...
That’s life in the big city
(Dragon #99)The Town Planner series in White Dwarf has worn me down—hopefully, Dragon’s take on cities is an easier read.What’s it about?The article emphasizes that fantasy cities ...
Banditry Inc - A Referee’s Guide to Thieves Guilds
(White Dwarf #76)White Dwarf’s best era for AD&D-focused content spans issues 10–40, with later issues featuring broader system-agnostic material. Here, Olivier Legrand e...
The 7-sentence NPC
(Dragon #184)I’m wary - Dragon #184 is deep into 2e. C. M. Cline’s short article on creating gameable NPCs gets lots of love online. Is it deserved?What’s it about?We put effort in...
Monsters Have Feelings Too
(White Dwarf #38)Oliver opens with a story showing a contrast: a dull goblin ambush versus a well-planned evil party assaulting a merchant caravan. His point? There's no reason mon...
The Naked Orc - A Study in Orcish Society
(White Dwarf #53)A short article on Orc’s with lots of evocative John Blanche artwork to fire the imagination.What’s it about?Art inspires the reader and elevates RPGs. Russ Nichol...
Town Planner - Part II: Designing towns and cities
(White Dwarf #32)Paul Vernon's 'Town Planner' series continues this time looking at the layout of towns and cities.What’s it about?Paul looks asks did the town grow from a village ...
Town Planner - Part I: Designing and running villages
(White Dwarf #31)Paul Vernon kicks off this well-regarded series with a focus on authentic medieval village design.What’s it about?Villages need an economic base—usually agricultur...
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