
Representing the Unrepresentable
PlayDNA
00:0032:58
About Episode
PlayDNA13.10.2021
32 Min
Hunger, madness, cold, and fatigue. These are strong motivators we experience as humans and enticing topics to include in a board game. But how can a designer go about doing so effectively? Damon talks us through ways that "unrepresentable" feelings have been mechanized in games, both effectively and ineffectively. Games we played: Throw Throw Burrito | Board Game | BoardGameGeek Sheriff of Nottingham | Board Game | BoardGameGeek Shadows in the Forest | Board Game | BoardGameGeek Fire Tower ...



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